6) Multiplayer classroom ‘rules’ and the ‘random event’

6.1) Rules

 

6.1.1 What will I gain each lesson?

Every lesson you will be awarded 5 SP, 50 XP for being on time and 100 XP for not breaking any rules during the lesson together with any XP you gain from your activity.

When we have a test in class you will be awarded 10 XP for every mark that you get (e.g. if you get 90/100 you’ll be awarded 900 XP)

 6.1.2 Gaining Experience Points (XP)

  1. Activities in class will be graded by level of XP gained per question completed with a total XP per activity that will be achievable
  2. Being on time for lesson
  3. Not breaking any rules per lesson
  4. Performing tasks at home/class during break
  5. Extra XP for extra work during weeks
  6. Tests – Individual or Group (Mid -way through module)
  7. Online Tests
  8. Half Yearly Exams

 

6.1.3 Negatives – resulting in Hit Points (HP)

If you break any of the rules you will lose HP

Reason  Hit Points (HP) lost
1 Late for class without Note 15
2 Uniform not in check 15
3 Disruption during lesson 15
4 Talkative 10
5 Confrontational towards peer 25
6 Confrontational towards teacher/LSA 40
7 Tamper with PC 30
8 Not arranging furniture back in place 10
9 Turning PC off/leaving on depending on lesson 10
10 Using other software during lesson without asking permission 20
11 Eating/Drinking in class/assembly 10
12 Being loud in class 10
13 Not bringing necessary items for lesson 15

Once you reach 0 HP you can only get your HP back gradually by attending lessons or by getting a medic in your team that has bought the healing power to help you out. When a team member dies, all his team mates lose 15 HP (this can only happen once per member). The player that reaches 0 HP will have to roll the ‘doom die’:

Die Number  Consequence
1 Break in during the morning break
2 Break in mid-day Monday or Wednesday (25 mins)
3 Break in mid-day Tuesday, Thursday or Friday (40 mins)
4 Miss all XP for the day (including activity) and Extra work for next lesson
5 Letter home to parents
6 Official Detention

 

6.1.4 Going up a level

 

Level XP needed
0 0
1 200
2 400
3 800
4 1500
5 2750
6 4000
7 5750
8 7250
9 8500
10 10000

 

6.1.5 Special Points (SP)/Power Points (PP)

Each lesson you will be given 10 SP (you can only have a maximum of 50 SP). Every 500 XP gained you will be given 1 PP which you can use to buy a Power. To use a power that you have purchased will cost you SP.

When you use your Special Points (SP) to help one of your team mates you will get 5 SP extra (together with your daily 10 SP) and also 60 XP and a badge for being selfless

Level 1 Power – Cost 1 PP

Level 2 Power – Cost 2 PP

 

 

Medic Level 1 Power (1 PP) Cost Level 2 Power (2 PP) Cost
         
  Healer 1  Give 15 HP back to one of your team mates 10 SP Healer 2  Give 25 HP back to one of your team mates 20 SP
         
  Chatterbox fixer  Get 8 HP back for a team mate that has been penalized for talking 30 SP Doom Die Decider  Can change the outcome for the doom die of a teammate. The outcome of the 2nd roll can’t be changed 45 SP
         
Agent Level 1 Power (1 PP) Cost Level 2 Power (2 PP) Cost
         
  Turn Back Time 1  If a teammate is late you can buy him 2 minutes back 10 SP Turn Back Time 2  If a teammate is late you can buy him 4 minutes back 20 SP
         
  Hint  All teammates get a hint during a test 30 SP SP King  A teammate who is not an agent gets all his SP back 45 SP
         
Trooper Level 1 Power (1 PP) Cost Level 2 Power (2 PP) Cost
         
  Hit Taker 1  Take 10 HP for a teammate.  You will only lose 5 HP. 5 SP Hit Taker 2  Take 20 HP for a teammate.  You will only lose 10 HP. 10 SP
         
  Noise Diffuser  Get 8 HP back for your team members that have been penalized for being noisy 30 SP Doom Die Destroyer  Avoid the Doom Die for a teammate, HP will still go down to 0 45 SP

 

6.2) Events

 

6.2.1 Random events that will take place each lesson:

Training Everyone gets double XP today
Ghajjien Everyone loses double HP today
Immortal No one loses HP today
Miskin The lowest XP member in team gets 150XP
Trouble for Medic Medics can’t use their powers today
Trouble for Agent Agents can’t use their powers today
Trouble for Trooper Troopers can’t use their powers today
God on our side No one can die today
Windy Day Fans go on in class – cover up there’s a storm
Thirsty Medic Medic can go for a drink
Thirsty Agent Agent can go for a drink
Thirsty Trooper Trooper can go for a drink
Game Master reward If no one loses HP today the Game Master must distribute something sweet the following lesson
Game Master punishment If a single player loses HP today all class must copy a text to be handed in following lesson or lose all HP
Earthquake Etna erupts all students lose 15HP
Luck on our side Double SP today and everyone gets 100XP extra
DJ for the Day A song that’s at least 20 years old is played for 30 seconds. Random player will have to identify the artist and song. If both are guessed 250XP Lose 15HP if failed.
Pixar Challenge A random student must name 3 random Pixar movies gaining 100XP per film
Harry Potter pays a visit Name three Harry Potter movies or lose 5HP per movie
Poison apple Everyone loses 10HP
Poison Buffet Everyone loses 20HP
Energy Drink nut Everyone gains 5SP
No Protection Player in each team with least XP loses 10HP
Attack on Medics All Medics lose 20 HP
Attack on Agents All Agents lose 20 HP
Attack on Troopers All Troopers lose 20 HP
Glory to Medics All Medics gain 200XP
Glory to Agents All Agents gain 200XP
Glory to Troopers All Troopers gain 200XP